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Krzysztof Biernat edited this page Oct 31, 2020
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Game Events
Game events are scriptable objects that can be raise from code or by UnityEvent in editor. Every game event contain list of listeners which will be call whenever event is raise. The purpose of game event is to decouple event caller from event receiver.
By default there are 5 different Game Events for each Game Event there is corresponding Listener. The zero argument Listener can subscribe to any type of Game Event.
GameEvent
IntGameEvent
FloatGameEvent
BoolGameEvent
StringGameEvent
You can create more game event types with Class Creator or from code.
Creating game events
All Game Events can be create from project context menu