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Time and frame rate display does not correctly handle cancelled resolution changes
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facing⚠️ TriageIssues requiring initial review and prioritizationIssues requiring initial review and prioritizationStatus: Open.Cannot compile Generals with debug cheats enabled
BuildAnything related to building, compilingAnything related to building, compilingDebugIs mostly debug functionalityIs mostly debug functionalityMajorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerStatus: Open.alt mode right click doesn't work
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facing⚠️ TriageIssues requiring initial review and prioritizationIssues requiring initial review and prioritizationStatus: Open.Changes to Generals ParticleUplinkCannonUpdate::update broke retail compatibility
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingGenRelates to GeneralsRelates to GeneralsMajorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerThisProjectThe issue was introduced by this project, or this task is specific to this projectThe issue was introduced by this project, or this task is specific to this projectStatus: Open.- Status: Open.
a typo in Bool AIGroup::getMinMaxAndCenter()
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facing⚠️ TriageIssues requiring initial review and prioritizationIssues requiring initial review and prioritizationStatus: Open.#3350 In TheSuperHackers/GeneralsGameCode;Button Image does not render when editing or making a new command button in map.ini
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facing⚠️ TriageIssues requiring initial review and prioritizationIssues requiring initial review and prioritizationStatus: Open.#3343 In TheSuperHackers/GeneralsGameCode;Tunnel occupants can cause crashes when attacking after tunnel transfer leaves units in invalid state
CrashThis is a crash, very badThis is a crash, very badGenRelates to GeneralsRelates to GeneralsMajorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerStatus: Open.Reduce unnecessary work in headless mode
TaskA task for someone to work onA task for someone to work onStatus: Open.#3337 In TheSuperHackers/GeneralsGameCode;Refactor pathfinding code for easier readability and maintainability
RefactorEdits the code with insignificant behavior changes, is never user facingEdits the code with insignificant behavior changes, is never user facingStatus: Open.Expose a bot/agent API for Zero Hour, in the spirit of BWAPI
AIIs AI relatedIs AI relatedEnhancementIs new feature or requestIs new feature or requestZHRelates to Zero HourRelates to Zero HourStatus: Open.Pathfinder::moveAllies walks a path that a nested move-away of the same unit has already destroyed
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingStatus: Open.