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  • Software Architect @adessoSE
  • Munich, Germany
  • 03:39 (UTC +02:00)

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ludwigbrida/README.md

Hi, I'm Ludwig ✌️

I build systems close to the metal, with a particular interest in graphics and rendering, game engines, compilers and interpreters, and making things from first principles.

Building right now

  • Photon 🌈 ~ a framework for authoring procedural voxel scenes and rendering them with physically based, GPU-accelerated path tracing on the web.
  • Hadron 💥 ~ a modern, batteries-included game engine for TypeScript, built entirely on browser APIs.

Pinned Loading

  1. photon photon Public

    🌈 Create expressive procedural voxel scenes in code and bring them to life with physically based path tracing on the web.

    TypeScript 1 1

  2. hadron hadron Public

    💥 Modern, batteries-included game engine for TypeScript, powered solely by browser APIs. Currently in early development.

    TypeScript

  3. gluon gluon Public

    🧲 Renderer-independent Rust UI library for building styled, composable, interactive custom interfaces.

    Rust

  4. quark quark Public

    ⚡ Lightweight multimedia application base library for Rust providing foundational types and cross-platform abstractions.

    Rust