An advanced terrain tile matching algorithm for Godot 4.
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Updated
Apr 13, 2024 - GDScript
An advanced terrain tile matching algorithm for Godot 4.
The most advanced tilemap plugin for Godot. Features include everything you can think of and everything from every other plugins.
A autotileset generator for 15-piece, 17-piece, and 47-piece pixel terrain tilesets.
Free MIT Godot 4 tilesets, already wired: 47-blob and 16-tile terrains (grass, stone, sand, water), transitions, animated water, isometric, hexagon (pointy/flat), top-down dungeon walls with faces, platformer kit. Plus an editor plugin that wires any autotile sheet into a TileSet, and a TileMap to TileMapLayer converter. Checked in 4.3/4.4/4.7.
Just paint your tiles. Intuitive Godot autotiling addon that takes the pain out of tilesets, with no manual terrain setup needed. Supports 5-archetype Penta and popular layouts. Paint with Godot's normal tools and PentaTile fills in the corners, edges, and transitions for you.
generate a complete tileset from a compressed one
a free, open-source 2D map editor for metroidvania games. Create connected rooms, paint tilemaps, and design minimaps. Export JSON for multiple engines, or automate with Lua, CLI, and MCP.
A basic game structure for heaps.
Free Tileset Autotile Viewer — paint a map, see 4-bit/8-bit autotile indices resolve live, export JSON (browser tool by LaunchTower)
Batch-build Godot 4 TileSets from folders of images: skips blank cells and bakes convex collision shapes.
RPG Tile Level Builder to make maps with Fantasy tiles & sprites! 🗺️
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