A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
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Updated
Oct 4, 2024 - C#
A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
MFCC-based LipSync plug-in for Unity using Job System and Burst Compiler
Tina is a teeny tiny, header only, coroutine and job library.
Simple to use Update Manager pattern for Unity + Jobified Update for MonoBehaviours and pure C# classes alike
A minimal and very optimized version of Minecraft made in Unity, virtually endless in all three axis.
Data-oriented C++20 game engine with a fiber-based job system and bindless Vulkan 1.3 renderer.
URasterizer: A software rasterizer on top of Unity, accelerated by Job system & Compute Shader
Voxel Terrain Generator for Unity ECS
Player for Lottie animations, powered by rlottie, multithread/Job System-friendly
Unity Timeline integration for the Unity Spline package utilizing c# job system and burst compiler
An example using the core features of the Entity Component System (ECS), part of DOTS, for Unity, inspired by Roll-a-ball. This project utilizes the Unity Physics, Hybrid Renderer, and Entities packages.
A modern, high-performance, cross-platform, data-driven 2D game engine built with C++20 and .net 9.
A lock-free multithreaded job system made using C++20 coroutines and atomic operations.
Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.
Use classes and other managed types with Unity's Job System
2048 like game using Unity's ECS
Micro helper library for Unity's Job System
Toy vulkan renderer made for learning purposes
C++23 parallelisation framework where each task declares the shared objects it reads and writes; the schedule is derived from those declarations and a runtime harness verifies them.
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