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GTX-class post stack that approximates RTX-style lighting with Vulkan compute, screen-space techniques, and temporal accumulation. There is no hardware ray tracing, no DXR/VK ray tracing pipelines, and no DLSS dependency.

  • Updated Jul 1, 2026
  • HLSL

Trillion3D — virtualized geometry and real-time rendering for the web: GPU-driven cluster culling, streaming under a fixed memory budget, temporal antialiasing and dynamic lighting. Docs and live demos: https://www.trillion3d.com

  • Updated Sep 26, 2026
  • TypeScript

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